#include <PsRealTimeController.h>
Inheritance diagram for PsRealTimeController:


Public Methods | |
| PsRealTimeController (PsObjectDescriptor &scenario, const PsDate &initialDate) | |
| the usual constructor | |
| virtual | ~PsRealTimeController () |
| virtual void | compute () |
| compute : computes a new simulation step for all controlled objects, if the controller is in the running state, otherwise jsut react to system events sent to controlled objects | |
When the cumulated difference is bigger than a time slot (10 ms), the controllers calls usleep.
Definition at line 29 of file PsRealTimeController.h.
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the usual constructor
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compute : computes a new simulation step for all controlled objects, if the controller is in the running state, otherwise jsut react to system events sent to controlled objects
Reimplemented from PsController. |
| Documentation generated on Mon Nov 25 15:26:24 2002 |
Generated with doxygen 1.2.12 by Dimitri van Heesch , 1997-2001 |